

Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed Linux: Folder name is truncated when dot is used in the name

IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
